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Post by Commish_Ron on Sept 20, 2022 14:05:17 GMT -5
This is another off season discussion we did not finish up last season.
Steal volume dropped in PBL many seasons ago when were cleaning up the unintended consequences of the previous regimes ill advised changes to the league settings. At the time we were chasing out tails trying to get everything back to a steady, reasonable state. When the dust settled, steals were down but we were to fatigued and gun shy to make any further changes.
Honestly, how this ended up playing out was steals were reduced to be more in line with the current MLB. So, for immersion we are probably in good shape. But I do not think I'm alone in stating that I miss having more steals. Both in the MLB and in the PBL.
I am hoping to do some changing and sand boxing this offseason with an eye toward increasing steals in PBL 2065. Any questions or concerns on this?
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Post by Mac_Yankees GM on Sept 20, 2022 14:24:47 GMT -5
Isn't the amount of steals we have mostly influenced by the game strategy settings the GM has set for his team and individual players?
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Post by Commish_Ron on Sept 20, 2022 15:15:58 GMT -5
Isn't the amount of steals we have mostly influenced by the game strategy settings the GM has set for his team and individual players? See attached screen shot. These settings do have an impact on the wholistic league statistics. You would think you just bump one thing, but we learned the hard way this editor should be treated with care. We ended up with some odd fallout and unintended consequences. I think the risk can be managed if we target a very small set and do some sand boxing. But the risk will be there. This is a risk reward conversation. Are more steals worth the risk? Personally, I think so.
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Post by Sean_RedsGM on Sept 20, 2022 16:10:37 GMT -5
If a team has speedy players, they shouldn’t be penalized by MLB standards.
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Post by Arizona_PBL on Sept 20, 2022 17:29:36 GMT -5
I'd be for some more stolen bases.
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Post by Brian_Twins on Sept 20, 2022 17:31:39 GMT -5
I would be up this as long as it stays within reason. Raising the average SB per MLB player or team seems odd, but it would nice to see players with appropriate skill sets get rewarded
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Post by Tim_GiantsGM on Sept 20, 2022 19:05:31 GMT -5
Teams (and GMs) with roster skills emphasizing speed/steals and defense should be allowed to compete on an even playing field with teams that feature stiffs on the bases and power. Current MLB strategy deemphasizing SBs is boring. Increasing SBs would enable more options for a GM when building a team.
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Post by Jared_Carolina on Sept 20, 2022 19:09:22 GMT -5
I don't think the stolen bases setting should be changed. It is influenced by the manager and the players.
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Post by David_ExposGM on Sept 20, 2022 19:55:42 GMT -5
Interesting. I believe the "Automaticaly adjust league modifiers..." is more for historical leagues, to keep them accurate to the historical year being played. I was told to leave the boxes unchecked otherwise. Not sure if that might be having an unintended affect without an historical year to reference by the game?
A different option, having recently had this discussion elsewhere (and NOT seen here because we are still in the season) might be to run a "Re-Calc" (suggested on or just prior to Opening Day. Actually two things might be of interest.
1) Select the year you wish to emulate (in the off-season) where it says so... 2) Run a Re-Calc every year or two to realign the modifiers to produce the expected stats to that year's totals
Manually messing with any of that not recommended.
Another option might be to view a brand new 23 MLB league page of these same stats and copy??
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Post by detroitcarl on Sept 21, 2022 11:17:55 GMT -5
I have done this is my offline franchise since I want steal totals to more resemble 80-90's leaders. The only way this can be done is via changing the Stolen Base Attempts league total setting (along with the Stolen Base Success % if desired).
Setting the Stolen Base Attempts to 1.0 and Success % to 1.250 results in a league leader in steal around 100 SB's. You will have 1-2 players around 100, and maybe a 6-8 at 50 or more. Obviously this is depending on the ratings of the player get playing time.
Strategy settings cannot solve this as they work off a baseline, determined by league settings and stats modifiers. So cranking up steal attempts in strategies only extends above the current baseline, which is how OOTP keeps high steal players totals in line with eras.
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Post by Sean_RedsGM on Sept 22, 2022 17:06:02 GMT -5
I don't think the stolen bases setting should be changed. It is influenced by the manager and the players. It’s not though.
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Post by Commish_Ron on Sept 22, 2022 17:36:22 GMT -5
I don't think the stolen bases setting should be changed. It is influenced by the manager and the players. It’s not though. It does... kind of. Manager and players influence the percentage of the baseline that player will get. So it does matter, but in the big picture the league totals will generally hover around the baseline.
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Post by markblakemore on Sept 24, 2022 15:10:16 GMT -5
Well given that MLB have recently introduced larger bases to try and encourage more steals then why shouldn't we do the same?
As a team we led the league (jointly with the Cubs) in steals last season and I suspect we've been towards the top in recent years also. That's partially because I like the strategy but mainly because I've had the personnel - namely Luna, Dorsett and Sato - to do it.
I'm all in favour of encouraging another dimension in play so provided the parameters don't bring out anything too wacky lets do it.
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