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Post by MetDaMeats on Sept 7, 2018 16:06:39 GMT -5
Johnny come lately here, but man. By round 15 we should all be on lists or autodraft. Watching someone wait until their set time to pick their 23rd rounder was killing me.
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Post by David_ExposGM on Sept 7, 2018 16:22:12 GMT -5
When you get relatively close to your know time, see a list of (quite easily) theee or four players with which you would be happy. When your time expires, pick happens.
I was listing first five-ish rounds, then auto (but checked in, if I could, whenever I was close again). You can always pop it back into manual and make a short list again or manual pick as your time is always known.
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Post by Rich - Former GM on Sept 7, 2018 16:49:38 GMT -5
I am not strongly opposed to changing the time slots for specific rounds, but I do feel that the later rounds are a bit restrictive. I really enjoyed making live picks and making lists for later rounds. However, I only made lists when I was 5 or 6 picks out and so my list had 5 or 6 players on it. I did this for a lot of rounds after round 5. Making longer lists does not seem all that enjoyable and I would probably not make as much of an effort in sorting those longer lists.
The proposed 5 minutes for rounds 6 - 14 will probably be enough time to make a short list and keep me engaged enough, but 1 minute after round 14 will almost certainly mean auto picks and the end of my involvement (or at least the fun) in it.
I understand I'm in the minority here and was actively engaged in the draft throughout, but I wonder if the problem isn't so much the time each GM has to make a pick but the absence of involvement of GMs that slows the process down. Why not propose a change to the draft where if a team has been auto picked for 5 straight rounds at the conclusion of their allotted time that they are automatically auto picked for the remainder of the draft or until such a time they make a list or change the setting in Stats+? Though, I do not know if Ron would be able to change the auto pick setting on another team's Stats+ page.
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Post by David_ExposGM on Sept 7, 2018 17:48:28 GMT -5
Math is not my strong suit, but I think there is something wrong with the estimated timing of the fixed draft picks? ? Anthony's plan would take a much longer time if EVERY team took their max time to pick. Ron's plan, with fixed picks, would take a tenth of Anthony's (someone else please check the math).
If anyone read my first try, it was so wrong.
It would not be 13 sims, but more like 8 or 9 (so two and a half weeks). Still, that means 420 hours, for first 10 rounds (320 picks) at an hour is 320 hours.
Rounds 11-25 (480 picks) at 30-minutes is 210 hours.
TOTAL = 530 Hours.
Surely there is some combination that would no involve a BUNCH of 1-minute rounds???
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Post by Commish_Ron on Sept 7, 2018 18:02:10 GMT -5
Math is not my strong suit, but I think there is something wrong with the estimated timing of the fixed draft picks? ? Anthony's plan would take a much longer time if EVERY team took their max time to pick. Ron's plan, with fixed picks, would take a tenth of Anthony's (someone else please check the math).
If anyone read my first try, it was so wrong.
It would not be 13 sims, but more like 8 or 9 (so two and a half weeks). Still, that means 420 hours, for first 10 rounds (320 picks) at an hour is 320 hours.
Rounds 11-25 (480 picks) at 30-minutes is 210 hours.
TOTAL = 530 Hours.
Surely there is some combination that would no involve a BUNCH of 1-minute rounds???
I think Anthony was saying that in many seasons using Stats+ they have always been able to finish quickly using rolling draft picks. Their actual draft time was much shorter than the max possible.
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Post by Commish_Ron on Sept 7, 2018 18:07:17 GMT -5
Great feedback Rich. That is exactly what I was wondering. How long people were actively involved in the draft. I am glad to know you were available until the end and would hate to take away from that. Regardless of if you are in the minority or not.
I do not have the ability to modify the types of anyone picks except my own. There is a setting to make all of a teams auto after the first time they auto. I don't think these help us though if we stick with draft slots. That would only help if we went to rolling picks.
I will take another look at the numbers and see if I can find a schedule that slows down those later rounds.
Here is another question for the league. Would you prefer to have more time between when the pool is released and when drafting starts? Or do you like to launch right into drafting?
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Post by David_ExposGM on Sept 7, 2018 18:26:04 GMT -5
Math is not my strong suit, but I think there is something wrong with the estimated timing of the fixed draft picks? ? Anthony's plan would take a much longer time if EVERY team took their max time to pick. Ron's plan, with fixed picks, would take a tenth of Anthony's (someone else please check the math).
If anyone read my first try, it was so wrong.
It would not be 13 sims, but more like 8 or 9 (so two and a half weeks). Still, that means 420 hours, for first 10 rounds (320 picks) at an hour is 320 hours.
Rounds 11-25 (480 picks) at 30-minutes is 210 hours.
TOTAL = 530 Hours.
Surely there is some combination that would no involve a BUNCH of 1-minute rounds???
I think Anthony was saying that in many seasons using Stats+ they have always been able to finish quickly using rolling draft picks. Their actual draft time was much shorter than the max possible. Oh I understand that. The draft would never take max time. I just think the math is off. If you (or anyone else) could revisit that would be great. AND certainly revisit generating the pool earlier to allow the Opening Day start? Thanks Ron!
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Post by Ryan_NatsGM on Sept 7, 2018 18:33:02 GMT -5
Per my previous post I think it's 11 sims (19 days minimum) between the draft pool being published and draft day, so (if that's right) plan on 19 days to review the draft pool and complete the draft.
Something like this:
2:00 1st round 1:00 2nd round 0:30 3rd-5th round 0:15 6th-10th round 0:05 11th-25th round
and a clock running 16 hours a day would take 15.75 days. That assumed 40 picks in rounds 1-3 to account for comp picks.
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Post by Commish_Ron on Sept 7, 2018 18:41:13 GMT -5
That's another option. I have been doing everything on a 12 hour clock. Thought's on 16 hours?
Here was my math on my initial proposal:
Round 1/1 hour = 32 hours Rounds 2-3 30 minutes = 32 hours Rounds 4-5 15 minutes = 16 hours Rounds 6-14 5 minutes = 24 hours Rounds 15-25 1 minute = 6 hours Total 110 hours / 12 hours active a day < 10 days
So we absolutely have some give here if people want to jump right into the draft (maybe a day or two for analysis) and/or extend the clock to run more than 12 hours a day.
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Post by David_ExposGM on Sept 7, 2018 19:31:20 GMT -5
I would embrace 16 (even 24) hours - not sure if we have anybody outside North America (I'm sure they would appreciate that. Again, you can make lists. And even at a 24 hours clock, you're a good night sleep away at most, so a list of 7-8 players?
The 15-5-1 - IMHO - is essentially auto-picking (or really watching to make a list) anyway.
But, will go with the flow!
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Post by Luc_AZdbacks on Sept 7, 2018 20:55:12 GMT -5
I think that a 16 hour clock could be reasonable, especially since you could just make a short list if your pick was at an awkward time, say 2 hours after you would like to go to bed or something.
And apologies if I was holding up the draft this past year - I think that was during my 'leave of absence' or just before then.
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Post by kitchentaco-BoSox on Sept 8, 2018 2:05:12 GMT -5
Working nights, I'm sleeping when the clock runs anyways, so I'm all for going to a 16 hour clock.
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Post by Tim_KCRoyalsGM on Sept 8, 2018 18:47:54 GMT -5
I agree that a 16 hour clock is appropriate. You know when your pick is slotted, so you CAN'T MISS it. You just have to plan ahead.
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Post by kitchentaco-BoSox on Sept 8, 2018 22:53:29 GMT -5
When I can a football sim league, we used the slotted draft times. I had one GM that was living in Japan. If his pick was due by 3am his time, he would set an alarm to make the pick. Now that was dedication
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Post by Sean_RedsGM on Sept 9, 2018 7:58:43 GMT -5
Short lists solve a lot of these issues.
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