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Post by MetDaMeats on Jun 17, 2018 20:38:09 GMT -5
not a big fan of that. I am more interested in cosmetic changes and stadium changes I'm pretty much in this camp. No problem with cosmetic changes, but I don't want people feeling forced to post to keep up. One functional thing I can get behind is boosting fan loyalty/interest or local popularity of players, since that would tie into having a more active public relations department. Stadium changes don't really fall under that, but I wouldn't mind having some mechanism for that (within reason) since they've been static for decades. I can see that, but do you really see a pick at the end of the second round, or third round as the kind game changer that unbalances team competitiveness? I think the profit you get get from increased fan interest is far more valuable than the 68th (or thereabouts) pick overall.
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Post by Arizona_PBL on Jun 17, 2018 20:55:04 GMT -5
I think the adding of draft picks goes into territory that's more interesting than nickname adjustments, without moving into the game-breaking zone of allowing us to actually change player personalities. I mean, getting the last pick in the 2nd round isn't going to make your team or anything, but it would definitely increase buy in. I have a weird suggestion. For players under the age of 35, I would like to be able to spend reward points for the chance to have their injury rating reduced by one. I mean it when I say chance. 50-50, or 60-40 or 70-30 or some such probability of success, to be decided by random number generator. Consider it the same as sending Kobe off to Germany in the offseason for a medical procedure on his knees. It's not unrealistic, like changing personality features. It has a direct analogue to modern sports. And since we're putting an age limit on it, we wouldn't have to worry about abusing the system to have old players stay in the league forever. Hell, if it makes it more realistic I'd even accept the a small percentile chance of failure which could harm the player's injury rating. Or alternatively there could be a randomized number of months that the player would have to recover, potentially going into the start of the season. What I'm saying is I don't want Duane Hansen to be Wrecked for the rest of his career, please please please please please. Just NO
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Post by Arizona_PBL on Jun 17, 2018 20:57:21 GMT -5
I'm not a fan of making any changes that impact competition. I don't think exporting or writing about your team should earn a reward for participating in the league. It hurts me to say this but I am in agreement with Sean. I can not get behind anything that changes a players attributes including injury ratings.
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Post by Commish_Ron on Jun 17, 2018 20:57:55 GMT -5
I'm not a fan of making any changes that impact competition. I don't think exporting or writing about your team should earn a reward for participating in the league. It hurts me to say this but I am in agreement with Sean. I can not get behind anything that changes a players attributes including injury ratings. Player attributes will not be part of the rewards.
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Post by Sean_RedsGM on Jun 17, 2018 20:58:57 GMT -5
It hurts me to say this but I am in agreement with Sean. I can not get behind anything that changes a players attributes including injury ratings. Player attributes will not be part of the rewards. Thank you for clarifying Ron, I will withhold further judgment until we actually utilize the program and give it a few seasons to try it out.
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Post by Arizona_PBL on Jun 17, 2018 21:03:09 GMT -5
Are the contemplation rewards listed somewhere?
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Post by MetDaMeats on Jun 17, 2018 21:03:58 GMT -5
I think the adding of draft picks goes into territory that's more interesting than nickname adjustments, without moving into the game-breaking zone of allowing us to actually change player personalities. I mean, getting the last pick in the 2nd round isn't going to make your team or anything, but it would definitely increase buy in. I have a weird suggestion. For players under the age of 35, I would like to be able to spend reward points for the chance to have their injury rating reduced by one. I mean it when I say chance. 50-50, or 60-40 or 70-30 or some such probability of success, to be decided by random number generator. Consider it the same as sending Kobe off to Germany in the offseason for a medical procedure on his knees. It's not unrealistic, like changing personality features. It has a direct analogue to modern sports. And since we're putting an age limit on it, we wouldn't have to worry about abusing the system to have old players stay in the league forever. Hell, if it makes it more realistic I'd even accept the a small percentile chance of failure which could harm the player's injury rating. Or alternatively there could be a randomized number of months that the player would have to recover, potentially going into the start of the season. What I'm saying is I don't want Duane Hansen to be Wrecked for the rest of his career, please please please please please. Just NO Sure. We wouldn't want to introduce any unrealistic features into the game. Like medicine.
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Post by Arizona_PBL on Jun 17, 2018 21:07:05 GMT -5
Sure. We wouldn't want to introduce any unrealistic features into the game. Like medicine. You mean for Gout?
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Post by Commish_Ron on Jun 17, 2018 21:07:08 GMT -5
Are the contemplation rewards listed somewhere? Not yet. Putting the final touches on what was discussed this evening by the people that wanted to be involved in deciding the rewards. It will be published in the next couple of days.
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Post by MetDaMeats on Jun 17, 2018 21:12:54 GMT -5
Sure. We wouldn't want to introduce any unrealistic features into the game. Like medicine. You mean for Gout? Ouch. Too soon.
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Post by NickP_Marlins GM on Jun 17, 2018 21:15:55 GMT -5
Both posts deserve points 😂
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Post by Ryan_NatsGM on Jun 17, 2018 21:22:01 GMT -5
I'm pretty much in this camp. No problem with cosmetic changes, but I don't want people feeling forced to post to keep up. One functional thing I can get behind is boosting fan loyalty/interest or local popularity of players, since that would tie into having a more active public relations department. Stadium changes don't really fall under that, but I wouldn't mind having some mechanism for that (within reason) since they've been static for decades. I can see that, but do you really see a pick at the end of the second round, or third round as the kind game changer that unbalances team competitiveness? I think the profit you get get from increased fan interest is far more valuable than the 68th (or thereabouts) pick overall. It's certainly not a game changer (unless you can rack up several pretty easily), but I guess I'm just hung up on having rewards tie into the PR aspect they're born out of. Just my opinion, and I can live with just about anything proposed so far.
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Post by Commish_Ron on Jun 17, 2018 21:48:50 GMT -5
Just had a thought I want to run by the league. One of the concerns that has been voiced about this program is penalizing teams that maybe do not want to write articles. Putting people that are just not comfortable writing in a position where they feel like they are at a disadvantage if they don't.
I am considering putting a cap on the number of credits any team can earn in a season. That way there can be a variety of ways a GM can contribute to the league and not feel pressured into maximizing their credits in all categories. A team could get as many credits with a high export rate, voting for HOF etc. as any other. On the other side a team that does not export as often has an avenue to make up the difference by taking the time to research and post an article or two.
Thoughts?
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Post by NickP_Marlins GM on Jun 17, 2018 22:27:53 GMT -5
Just had a thought I want to run by the league. One of the concerns that has been voiced about this program is penalizing teams that maybe do not want to write articles. Putting people that are just not comfortable writing in a position where they feel like they are at a disadvantage if they don't. I am considering putting a cap on the number of credits any team can earn in a season. That way there can be a variety of ways a GM can contribute to the league and not feel pressured into maximizing their credits in all categories. A team could get as many credits with a high export rate, voting for HOF etc. as any other. On the other side a team that does not export as often has an avenue to make up the difference by taking the time to research and post an article or two. Thoughts? Consider me as one who isn’t a big writer. With that said if a GM takes the time to write up something interesting whether it long or short they should get more points than someone who doesn’t. Maybe not a lot but something. It’s not a contest to prove who the best writers are it’s more or less who’s willing to take the time and add content to the league. That’s my .02
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Post by David_ExposGM on Jun 18, 2018 6:59:15 GMT -5
I think the key to the program is what the points can be spent on. Waiting to see.
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