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Post by Tim_KCRoyalsGM on Jun 25, 2014 21:07:48 GMT -5
Submitted by Atlanta Braves:
"Create minor league roster sizes. 30-35 for AAA, AA, and A. Leaving the lower levels alone as this creates problems when the draft comes around."
ALL DISCUSSION TOPICS OPEN THROUGH SUNDAY NIGHT, JULY 6th.
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Post by Deleted on Jun 26, 2014 5:59:33 GMT -5
In practice, minor league roster limits are just a pain in the ass. It adds work for GMs that is not needed or asked for. There is no "fun" reason to do so and doesn't add anything to the league. Heck, it doesn't do anything as per this rule we can just stash players in the lower minors- from experience, this is what will happen.
This is a fix with no problem.
Sent from my Nexus 7 using proboards
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Post by Deleted on Jun 26, 2014 8:38:51 GMT -5
How does this make the league better? Pass on that one, I'm not sure.
How does it make the league worse? Harder for Derek to administer (we have them in SBL, they are just ignored)
Knock-ons, just means hoarding teams have an even larger rookie league roster.
If the point is to stop teams having 400 minor leaguers in the hope that some get a random boost, just say a maximum across an organisation and cull the worst offenders. Partial roster limits won't help though.
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Post by Deleted on Jun 26, 2014 8:46:38 GMT -5
If a team wants to have 35+ players on a minor league team then good for them. It will just hurt development and I think this would just be unnecessary
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Post by Deleted on Jun 27, 2014 0:04:44 GMT -5
If a team wants to have 35+ players on a minor league team then good for them. It will just hurt development and I think this would just be unnecessary +1
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Post by AstrosGM_Shane on Jun 27, 2014 11:30:23 GMT -5
I agree. No reason for this one, get's too complicated.
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Post by Dustin Ackley on Jun 27, 2014 11:37:26 GMT -5
I agree. No reason for this one, get's too complicated. How does having a roster limit make things too complicated?
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Post by Deleted on Jun 27, 2014 13:16:20 GMT -5
I agree. No reason for this one, get's too complicated. How does having a roster limit make things too complicated? It's a pain in the ass because you are inevitably at the roster limit and every minor league transaction leads to others like dominos. It's too much work and not fun. Sent from my Nexus 7 using proboards
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Post by Dustin Ackley on Jun 27, 2014 14:00:19 GMT -5
How does having a roster limit make things too complicated? It's a pain in the ass because you are inevitably at the roster limit and every minor league transaction leads to others like dominos. It's too much work and not fun. Sent from my Nexus 7 using proboards Thats realistic though... So I dont see how thats a bad thing.
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Post by Deleted on Jun 27, 2014 17:52:55 GMT -5
It's a pain in the ass because you are inevitably at the roster limit and every minor league transaction leads to others like dominos. It's too much work and not fun. Sent from my Nexus 7 using proboards Thats realistic though... So I dont see how thats a bad thing. Do we use realistic injury setting? No, because it isn't fun.
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Post by Deleted on Jun 29, 2014 18:15:14 GMT -5
I'm fine with this one.
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Post by craigWhiteSox on Jun 30, 2014 14:56:53 GMT -5
I vote on keeping it how it already is
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Post by BlueJaysGM_Fin on Jul 1, 2014 17:22:55 GMT -5
I vote on keeping it how it already is +1.
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Post by AstrosGM_Shane on Jul 1, 2014 17:40:32 GMT -5
I would vote to keep it how it is, too. This would probably always be broken and hard to keep up with.
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Post by Tim_GiantsGM on Jul 2, 2014 1:10:56 GMT -5
I really don't see a compelling reason to change.
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